Inside the Fallout Universe, Gaming’s Most Unexpected Television Success
The post-apocalyptic TV series is back to Prime Video, and it's fair to say that audiences were agreeably astonished by the caliber of its debut season. By depicting the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it effectively portrayed different facets of the gamer's journey.
We followed Lucy the vault dweller, striving to act with integrity and finding that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who starts doubting his organization's dogma and creates significant chaos in powered exoskeleton; and Walton Goggins's character, a breakout character who has completely shed any sense of morality out in the contaminated badlands.
Setting the Stage for a New Chapter
The show's first season conclusion unveiled crucial details about those responsible for the atomic conflict that trapped a group of people in underground vaults for an extended period. It also posed plenty of questions open for the upcoming chapter – and, on this occasion, expectations are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.
“Starting the first season, people were like, ‘Just don't mess it up’,” adds Todd Howard. “We’re over the moon with the feedback to the show, so this time people are arriving with more eagerness and new expectations.”
The Mojave Beckons for Season Two
The new season is set in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and cast in the franchise, despite the fact that it was technically flawed at launch.
“It has a sun-baked feel, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That dusty, desolate Route 66 aesthetic of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators indicate that it will honor the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tactile feel – its production team prioritized authentic items and locations were built, echoing the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a video game, is to appear as if it’s real.”
Actually, pretty much every element you see on-screen is real, even the infamously terrifying radioactive creatures known as the apex predators. In the show, they are portrayed by animatronics, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is crafted by accomplished storytellers who are also longtime fans, in collaboration with the original creators behind the source material. This mutual respect for the world is evident in the finished show.
The second season is launching on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the previous season. This schedule will foster a different viewing experience, a dynamic the showrunners themselves are looking forward to witness.
“It has more depth, it’s bigger, it’s wittier, it has a lot of twists,” says Howard. “I can't wait to seeing what people think.”